AnswerDeep diveClash of Clans

What is the best TH18 air army in Clash of Clans?

Updated Patch Oct 2026 changes included (live)
  • iOS
  • Android

Short answer

A Dragon Rider line with an Ice Hound, four Revives and a Sky Wagon, led by the King, Warden, Minion Prince and Dragon Duke on air kits. It 3-stars 98% of 600 fresh simulated TH18 bases, about 6 points or more ahead of every other army tested, including the best Thrower army (91%).

The army

Slot Take Why
Troops (352) 8 Dragon Rider, 4 Dragon, 1 Ice Hound, 1 Apprentice Warden, 1 Super Minion Dragon Riders are the core: swapping them for Dragons costs 1 point, for Super or Inferno Dragons 7, for Balloons 11. Ice Hound and Super Minion are your two super troop boosts.
Spells (11 + 4) 4 Revive, 3 Totem, 1 Rage, 1 Freeze, 1 Poison Brew the 4 Revives, the Rage and the Poison; request 3 Totems and the Freeze. The Revives alone are worth 11 points.
Siege Machine Sky Wagon A Battle Blimp, Stone Slammer or Log Launcher costs 5 to 6 points, about the same as bringing none.
Clan Castle (55) 2 Dragon Rider, 1 Balloon 2 Dragons and 3 Balloons ties it. 11 Balloons costs 2 points, an empty castle 5.
Barbarian King Snake Bracelet + Stick Horse, Frosty Spiky Ball + Stick Horse is just as good, so use whichever you have leveled. The ground pair, Spiky Ball + Snake Bracelet, costs 4 points here: Stick Horse is the item that matters.
Grand Warden (air mode) Eternal Tome + Life Gem, Sneezy About 2 points better here than Life Gem + Heroic Torch.
Minion Prince Henchmen Puppet + Meteor Staff, Greedy Raven He plays instead of the Queen. Metal Pants + Meteor Staff is about a point behind.
Dragon Duke Rocket Backpack + Revenge Deck, Phoenix Fire Heart + Electro Fangs scores within a point of it.

How to play it

Pick one side and deploy along it in one line, in this order:

  1. The Duke first and alone, about nine tiles past one end of your line, so his Royal Rampage stays on.
  2. The Ice Hound in the middle of that side, with the Sky Wagon right behind it.
  3. The Dragon Riders, Dragons and Super Minion spread along the whole side.
  4. A second later, the King and the Prince behind the middle, then the Warden in air mode just behind them.
  5. The Apprentice Warden behind the middle, then the Clan Castle troops.

Revive the first hero to fall, then the next, while half a minute or more is left. Drop a Totem wherever the most fire is landing, Freeze the hottest spot once your army is under it, Rage the main group when a third or more of it is fighting in one place, and Poison the defending heroes or Clan Castle troops once they engage.

Don’t funnel. Sending heroes to the flanks first drops this army from 98% to 69%. The average attack ends at 73 seconds, half a minute sooner than the Thrower army.

How it compares

It beats every other army in the test by about 6 points or more, on 600 bases no search had seen, two rolls each.

Army 3-star rate Behind this army
This air army 98.1%
Super Minion army, the runner-up 92.2% 5.9 ± 0.8 points
Previous air army with the best air kits 91.6% 6.5 ± 0.8 points
Thrower army 90.6% 7.5 ± 0.9 points
Previous air army as first listed 85.4% 12.7 ± 1.0 points

Same bases and dice for every army; ± is one standard error of the gap.

The seven measured ladder air builds that were re-run score 34 to 67% with standard kits and 54 to 82% with the best air kits, so kits alone are worth 8 to 26 points to them. The runner-up is a different list: 22 Super Minions, 2 Dragons, a Lava Hound and 3 Balloons with no Ice Hound or Apprentice Warden, a different spell mix, and the Queen instead of the Prince. It tied this army on the first test bases and fell behind on every set after that.

It also holds up best when things get harder: 80% against 45% for the Thrower army when every base is fully maxed, and 81% against 73% with very sloppy play.

What each part is worth

The Warden is worth 27 points and the Revives 11; half the swaps cost 0 to 3Change when one thing changes, against the army as listed (98.1%); lines show the 95% range. Simulator, 23 Oct re-run: 600 untouched bases, 2 rolls per change. Left off: funnel deployment (−29) and a spell set of 15 Totems (−22).
Without the Warden: −27.1 (−29.6 to −24.6)Without the Duke: −21.3 (−23.7 to −19.0)Without the King: −14.5 (−16.6 to −12.4)Without the Prince: −13.2 (−15.2 to −11.3)Standard air kits on all four: −9.2 (−11.0 to −7.3)King: Spiky Ball + Snake Bracelet: −4.2 (−5.5 to −3.0)Warden: Eternal Tome + Healing Tome: −3.2 (−4.4 to −2.0)Duke: Fire Heart + Electro Fangs: −1.0 (−2.0 to 0.0)Prince: Dark Orb + Meteor Staff: −0.8 (−1.8 to +0.1)No Revives (Totems instead): −11.2 (−13.0 to −9.5)Old kit: 4 Invisibility, 2 Revive: −2.8 (−3.9 to −1.6)Two fewer Revives: −2.8 (−3.8 to −1.9)No Rage: −1.4 (−2.5 to −0.3)No Poison: −1.1 (−2.0 to −0.1)No Freeze: −0.4 (−1.4 to +0.5)Log Launcher instead of Sky Wagon: −5.9 (−7.4 to −4.4)Battle Blimp instead: −6.0 (−7.4 to −4.6)No siege machine: −6.7 (−8.3 to −5.1)Empty Clan Castle: −4.8 (−6.2 to −3.3)Stone Slammer instead: −5.2 (−6.7 to −3.8)11 Balloons in the castle: −1.7 (−2.8 to −0.5)2 Dragons + 3 Balloons in the castle: −0.8 (−1.8 to +0.2)Balloons for the Dragon Riders: −11.4 (−13.3 to −9.5)Inferno Dragons for the Dragon Riders: −7.0 (−8.6 to −5.4)Super Dragons for the Dragon Riders: −7.0 (−8.6 to −5.4)Dragons for the Dragon Riders: −1.2 (−2.3 to 0.0)No Dragons (3 more Riders): −2.0 (−3.1 to −0.9)No Ice Hound (1 Rider, 7 Minions): −2.3 (−3.5 to −1.2)No Super Minion (6 Minions): −1.0 (−2.1 to +0.1)No Apprentice Warden (10 Minions): −1.9 (−3.1 to −0.8)Super Minions for the Dragon Riders: −1.1 (−2.3 to +0.1)Ball instead of one line: −1.9 (−3.1 to −0.7)−30−25−20−15−10−50HeroesWithout the Warden−27.1Without the Duke−21.3Without the King−14.5Without the Prince−13.2EquipmentStandard air kits on all four−9.2King: Spiky Ball + Snake Bracelet−4.2Warden: Eternal Tome + Healing Tome−3.2Duke: Fire Heart + Electro Fangs−1.0Prince: Dark Orb + Meteor Staff−0.8SpellsNo Revives (Totems instead)−11.2Old kit: 4 Invisibility, 2 Revive−2.8Two fewer Revives−2.8No Rage−1.4No Poison−1.1No Freeze−0.4Siege machine and Clan CastleLog Launcher instead of Sky Wagon−5.9Battle Blimp instead−6.0No siege machine−6.7Empty Clan Castle−4.8Stone Slammer instead−5.211 Balloons in the castle−1.72 Dragons + 3 Balloons in the castle−0.8TroopsBalloons for the Dragon Riders−11.4Inferno Dragons for the Dragon Riders−7.0Super Dragons for the Dragon Riders−7.0Dragons for the Dragon Riders−1.2No Dragons (3 more Riders)−2.0No Ice Hound (1 Rider, 7 Minions)−2.3No Super Minion (6 Minions)−1.0No Apprentice Warden (10 Minions)−1.9Super Minions for the Dragon Riders−1.1DeployBall instead of one line−1.9−30−25−20−15−10−50Change in 3-star rate (points)Without the Warden: −27.1 (−29.6 to −24.6)Without the Duke: −21.3 (−23.7 to −19.0)Without the King: −14.5 (−16.6 to −12.4)Without the Prince: −13.2 (−15.2 to −11.3)Standard air kits on all four: −9.2 (−11.0 to −7.3)King: Spiky Ball + Snake Bracelet: −4.2 (−5.5 to −3.0)Warden: Eternal Tome + Healing Tome: −3.2 (−4.4 to −2.0)Duke: Fire Heart + Electro Fangs: −1.0 (−2.0 to 0.0)Prince: Dark Orb + Meteor Staff: −0.8 (−1.8 to +0.1)No Revives (Totems instead): −11.2 (−13.0 to −9.5)Old kit: 4 Invisibility, 2 Revive: −2.8 (−3.9 to −1.6)Two fewer Revives: −2.8 (−3.8 to −1.9)No Rage: −1.4 (−2.5 to −0.3)No Poison: −1.1 (−2.0 to −0.1)No Freeze: −0.4 (−1.4 to +0.5)Log Launcher instead of Sky Wagon: −5.9 (−7.4 to −4.4)Battle Blimp instead: −6.0 (−7.4 to −4.6)No siege machine: −6.7 (−8.3 to −5.1)Empty Clan Castle: −4.8 (−6.2 to −3.3)Stone Slammer instead: −5.2 (−6.7 to −3.8)11 Balloons in the castle: −1.7 (−2.8 to −0.5)2 Dragons + 3 Balloons in the castle: −0.8 (−1.8 to +0.2)Balloons for the Dragon Riders: −11.4 (−13.3 to −9.5)Inferno Dragons for the Dragon Riders: −7.0 (−8.6 to −5.4)Super Dragons for the Dragon Riders: −7.0 (−8.6 to −5.4)Dragons for the Dragon Riders: −1.2 (−2.3 to 0.0)No Dragons (3 more Riders): −2.0 (−3.1 to −0.9)No Ice Hound (1 Rider, 7 Minions): −2.3 (−3.5 to −1.2)No Super Minion (6 Minions): −1.0 (−2.1 to +0.1)No Apprentice Warden (10 Minions): −1.9 (−3.1 to −0.8)Super Minions for the Dragon Riders: −1.1 (−2.3 to +0.1)Ball instead of one line: −1.9 (−3.1 to −0.7)−30−25−20−15−10−50HeroesWithout the Warden−27.1Without the Duke−21.3Without the King−14.5Without the Prince−13.2EquipmentStandard air kits on all four−9.2King: Spiky Ball + Snake Bracelet−4.2Warden: Eternal Tome + HealingTome−3.2Duke: Fire Heart + Electro Fangs−1.0Prince: Dark Orb + Meteor Staff−0.8SpellsNo Revives (Totems instead)−11.2Old kit: 4 Invisibility, 2 Revive−2.8Two fewer Revives−2.8No Rage−1.4No Poison−1.1No Freeze−0.4Siege machine and Clan CastleLog Launcher instead of Sky Wagon−5.9Battle Blimp instead−6.0No siege machine−6.7Empty Clan Castle−4.8Stone Slammer instead−5.211 Balloons in the castle−1.72 Dragons + 3 Balloons in the castle−0.8TroopsBalloons for the Dragon Riders−11.4Inferno Dragons for the DragonRiders−7.0Super Dragons for the DragonRiders−7.0Dragons for the Dragon Riders−1.2No Dragons (3 more Riders)−2.0No Ice Hound (1 Rider, 7 Minions)−2.3No Super Minion (6 Minions)−1.0No Apprentice Warden (10 Minions)−1.9Super Minions for the Dragon Riders−1.1DeployBall instead of one line−1.9−30−25−20−15−10−50Change in 3-star rate (points)
Data for the chart: The Warden is worth 27 points and the Revives 11; half the swaps cost 0 to 3
ItemGroupValue (Change in 3-star rate (points))LowHigh
Without the WardenHeroes−27.1−29.6−24.6
Without the DukeHeroes−21.3−23.7−19.0
Without the KingHeroes−14.5−16.6−12.4
Without the PrinceHeroes−13.2−15.2−11.3
Standard air kits on all fourEquipment−9.2−11.0−7.3
King: Spiky Ball + Snake BraceletEquipment−4.2−5.5−3.0
Warden: Eternal Tome + Healing TomeEquipment−3.2−4.4−2.0
Duke: Fire Heart + Electro FangsEquipment−1.0−2.00.0
Prince: Dark Orb + Meteor StaffEquipment−0.8−1.8+0.1
No Revives (Totems instead)Spells−11.2−13.0−9.5
Old kit: 4 Invisibility, 2 ReviveSpells−2.8−3.9−1.6
Two fewer RevivesSpells−2.8−3.8−1.9
No RageSpells−1.4−2.5−0.3
No PoisonSpells−1.1−2.0−0.1
No FreezeSpells−0.4−1.4+0.5
Log Launcher instead of Sky WagonSiege machine and Clan Castle−5.9−7.4−4.4
Battle Blimp insteadSiege machine and Clan Castle−6.0−7.4−4.6
No siege machineSiege machine and Clan Castle−6.7−8.3−5.1
Empty Clan CastleSiege machine and Clan Castle−4.8−6.2−3.3
Stone Slammer insteadSiege machine and Clan Castle−5.2−6.7−3.8
11 Balloons in the castleSiege machine and Clan Castle−1.7−2.8−0.5
2 Dragons + 3 Balloons in the castleSiege machine and Clan Castle−0.8−1.8+0.2
Balloons for the Dragon RidersTroops−11.4−13.3−9.5
Inferno Dragons for the Dragon RidersTroops−7.0−8.6−5.4
Super Dragons for the Dragon RidersTroops−7.0−8.6−5.4
Dragons for the Dragon RidersTroops−1.2−2.30.0
No Dragons (3 more Riders)Troops−2.0−3.1−0.9
No Ice Hound (1 Rider, 7 Minions)Troops−2.3−3.5−1.2
No Super Minion (6 Minions)Troops−1.0−2.1+0.1
No Apprentice Warden (10 Minions)Troops−1.9−3.1−0.8
Super Minions for the Dragon RidersTroops−1.1−2.3+0.1
Ball instead of one lineDeploy−1.9−3.1−0.7

Dragon Riders, Super Minions and Dragons are nearly interchangeable as the core (about a point apart), but Super or Inferno Dragons cost 7 points and Balloons 11. The four heroes matter most: the Warden alone is worth 27 points.

Heroes, equipment and pets

King, Warden, Prince and Duke is the best of the 15 possible four-hero line-ups for this army, and taking any one of them out without a stand-in costs 13 to 27 points, the Warden most. The Queen is the hero to leave at home. If a hero is upgrading, bring the Royal Champion on Rocket Spear + Electro Boots with Spirit Fox: the best stand-in for every one of them (every case, both armies).

Hero upgrading Champion in his place Queen in his place
King 94.3% 92.4%
Warden 86.3% 83.0%
Prince 95.0% 94.0%
Duke 92.9% 91.2%

The full army scores 98.1% on the same 600 untouched bases, two rolls each.

The Warden takes Eternal Tome + Life Gem: it beat Life Gem + Heroic Torch by 3 points in the hero search and by 1.9 points in the final re-run (1,200 attacks each). The King’s two Stick Horse pairs tie (0.5 points apart), as do Rocket Backpack and Fire Heart beside the Duke’s Revenge Deck (0.2); the Prince’s Metal Pants + Meteor Staff is 1.2 points behind Henchmen Puppet + Meteor Staff.

The standard pets won: Frosty on the King, Sneezy on the Warden, Greedy Raven on the Prince and Phoenix on the Duke. All 12 pets were tried on each hero, and the standard pet came out best on every one.

Version and platform notes

The search ran with the October 2026 balance changes already in, using an estimate for the Ruin Knight, which this army doesn’t use. The changes went live in the 20 Oct maintenance break. Re-run on the live numbers, the air army’s results stay the same to the decimal and the Thrower army moves by 0.3 points, because the air army uses none of the changed troops. Everything here applies the same on iOS and Android.

How we counted

Each hero was locked on a top air equipment pair and everything else was searched with the October balance changes in:

  1. Five independent searches over troops, spells, siege machine, Clan Castle and deploy style, each 30 generations of 40 armies, every generation scored on a fresh block of 40 bases from a pool of 400. Two were seeded with everything, one without earlier results, one with Dragon Riders banned and one with the Queen in the line-up.
  2. The 75 leaders, plus the previous air army, re-tested on 600 new bases. This army and a Super Minion army tied at about 95%; the best Queen line-up reached 93%.
  3. A polish of both finalists: every single change, about 200 each, screened on 150 bases, with the best eight re-tested over 1,600 attacks. Nothing beat either army.
  4. A hero search on 300 more bases: all 15 line-ups, every equipment pair for each hero twice, the benched heroes and all 12 pets.
  5. Two hand edits the tests backed: a single Lightning became a Totem (the simulated player only zaps with three or more), and an odd Clan Castle became 2 Dragon Riders and a Balloon, an easier request that scored the same or better.
  6. The final test on 600 bases no step had touched, two rolls each.
  7. A re-run on 23 October with the Life Gem bonus ending one second after a troop leaves the Warden’s ring, as in the game (the steps above ran with an older rule that let it last), and with the live October numbers. Every chart and table on this page comes from that re-run.

That is over half a million simulated attacks, on the same battle simulator and calibration as the Thrower army. Electro Dragons stay excluded, because generated bases pack buildings closer than real anti-chain layouts.

Limits

  • The simulator’s general limits apply: generated bases rather than real ones, a simulated player who follows simple rules, and your army at max level.
  • Air sits further from the ladder data than the Thrower army, and this exact list has no ladder record to check yet. The seven measured air builds that were re-run average 53% here with standard kits and 68% with the best air kits, against 59% on the ladder. The ladder data doesn’t say what those players equip, so it can’t tell whether the simulator is harder or easier on air.
  • Revives are timed perfectly in the simulator. You have to spot the fall and drop the spell in time, so expect a little less from the four Revives than the simulator gets. The Thrower army leans on Revives just as hard, so the comparison stays fair.
  • Differences under about a point are ties: the King’s two Stick Horse pairs, Rocket Backpack and Fire Heart beside the Duke’s Revenge Deck, 2 Dragons + 3 Balloons in the castle and the Freeze against a fourth Totem.

Related questions

Which hero should you leave out of the TH18 air army?

The Archer Queen. King, Warden, Minion Prince and Dragon Duke is the best of the 15 possible line-ups, and taking any of those four out without a stand-in costs 13 to 27 points.

What siege machine is best for the TH18 air army?

The Sky Wagon. A Log Launcher, Battle Blimp or Stone Slammer costs 5 to 6 points, about the same as bringing no siege machine at all.

Should you funnel with the TH18 air army?

No. Sending heroes to the flanks first drops this army from 98% to 69%. Deploy along one side in a single line.

Who replaces an upgrading hero in the air army?

The Royal Champion with Rocket Spear + Electro Boots and Spirit Fox is the best stand-in for every hero, from 86.3% with the Warden out to 95.0% with the Prince out.

Sources

  1. Army meta, Town Hall 18 (30-day window) TrophyCoach. Accessed Oct 6, 2026.
  2. Balance Changes Incoming: October 2026 Supercell. Accessed Oct 18, 2026.
  3. Ruin Knight Clash of Clans Wiki (Fandom). Accessed Oct 23, 2026.
  4. Town Hall 18 Crash Lands update notes Supercell. Accessed Oct 6, 2026.
  5. July balance update Supercell. Accessed Oct 6, 2026.
  6. August update notes Supercell. Accessed Oct 6, 2026.
  7. The Anime Fury update notes Supercell. Accessed Oct 6, 2026.
  8. Static game data (buildings, troops, spells, heroes) ClashKing. Accessed Sep 27, 2026.
  9. Decoded client tables 18.400.21 and wiki snapshot web-coc (GitHub). Accessed Sep 27, 2026.
  10. TH18 meta report 2026: what's working, what's failing Clash Champs. Accessed Oct 6, 2026.

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